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Facebook

Where complexity meets elegance.
Fullstack UX / Product Design

Overview

I was brought in to Facebook in 2015 to help bring design thinking to the Facebook’s Infra team, The Infra team is made of primarily engineers. My role as a Designer was to be well-versed in full-stack User Experience Design. I had the opportunity to design across 7 products, with a full-time focus on ~2-3 products at any given moment in time. -- My role as a Full-stack UX designer was holistic product build: User research, Wireframes, High fidelity prototyping, Brand (creation and) integration, User testing, and Design implementation (working closely with the Devs to consistently ship new design sprints), adding and refining design across suite of 7 products total. Also, in effort to create a cohesive experience across all products both existing and new, I helped create a specialized Interface Guide for the team.

Design Bits 

The nature of the products I was assigned, had intense levels of complexity (Facebook as a company collects data for more than two billion people each month). It was my job to design across a handful of products that captured this insane amount of information and create simple, intuitive products that help refine the complexity into intuitive, friendly interfaces. -- Because I’m under company confidentiality, the designs I can share are limited, however, I am able to share a few limited design assets I designed during my 2 years with Facebook. ! Please note these are only limited assets for show and the design process is not included. I've worked across more than 7 products during my time at Facebook. My design responsibilities are included in the bottom section of this page.

View my design process >>

Design Bits // Limited Sample Work

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This work is under NDA and thus includes very limited work samples.
For a more insight to my work, message me or visit my design process.

Full-Stack UX Design
My Role + Responsibilities @ Facebook

Research + Strategy

  • Discovery Meetings stakeholders including PM’s and primary users to define User goals (i.e. Goal States)
  • ​User Interviews / Observations / custom-selected Research Method
  • Map Current “solution,” if any + list needs based off of Goal States
  • Feature List (prioritizing primary versus secondary), User Flow Diagrams specific to stated User Goals​

Architecture + Flow

  • ​User Flow Diagram  
  • Blueprint wireframes
  • Individual Wireframes per Page or Screen
  • Continuous Feedback & Research w/ PM, & Stakeholders
  • Inclusive design

Low Fidelity + Early Prototyping + Testing

  • ​User Flow Diagram  
  • Specific Features Mapped
  • Contextualized Interface Flow, Map Flow Details
  • ​Continuous Feedback & Research with PM & Stakeholders

HiFi Prototyping + Brand Integration

  • High-resolution Dev Ready Design, Assets for Visual Design
  • Annotation, Map Details
  • Continuous Feedback & Research with Devs & Stakeholders

Design Implementation + Development

  • Annotating designs for Devs
  • Making files ship-ready
  • Working with Devs to ensure no loss-subtleties
  • + Throughout, fostering strong working relationship with Developers
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Wanna chat? Message Holly

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My LinkedIN
Designing User Experiences for the web and mobile apps. 
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